Andrew Melfi
Andrew Melfi
3D Environment/Prop Artist
Lincoln, United Kingdom

I'm a Games Art graduate from Confetti/Nottingham Trent University, completed in June 2020. A passionate 3D artist and video game enthusiast with proficiency in diverse 2D and 3D software, and I specialise in stylised hand-painted 3D art.

I'm currently looking for work so feel free to get in contact with any exciting opportunities!

Skills

3D ModelingLightingProp ModelingUV MappingLowpolyStylizedHandpainted

Software proficiency

Maya
Maya
Photoshop
Photoshop
3DCoat
3DCoat
Sketchfab
Sketchfab

Productions

    • Video Game
      Summoner's Rift Demacia Map
    • Year
      2026
    • Role
      3D Environment Artist
    • Company
      Envar Studio
    • Video Game
      Summoner’s Rift Winter Map
    • Year
      2025
    • Role
      3D Environment Arist
    • Company
      Envar Studio
    • TV Production
      Marvel Animation - Eyes of Wakanda
    • Year
      2025
    • Role
      Junior Environment Artist
    • Company
      Axis Studios
    • Video Game
      Illuvium
    • Year
      2024
    • Role
      3D Environment Artist
    • Company
      Illuvium.io

Experience

  • 3D Environment Artist at Envar Studio
    May 2025 - December 2025

    I worked at Envar as a 3D Environment Artist on League of Legends.

  • 3D Artist at Freelance
    May 2024 - May 2025

    I worked as a freelance 3D Artist for various games companies on a variety of different projects during this time.

  • Hand-Painted Texture Artist at Rocketbrush Studios
    September 2023 - November 2023

    I worked as a Hand-Painted Texture Artist at RocketBrush Studios on a couple of projects. One being an unannounced AAA title and the other, a 3D platformer called Enci's Solution of which I unwrapped and textured many of the environment assets for.

  • Junior Environment Artist at Axis Studios
    United Kingdom
    October 2022 - March 2023

    I worked at Axis Studios as a Junior Environment Artist on an exciting new Marvel project. I was responsible for modelling, unwrapping and texturing a variety of hard-surface assets using hand-painted techniques, whilst working collaboratively with others in the team.

  • 3D Environment Artist at Illuvium.io
    November 2021 - April 2022

    I worked as a 3D Environment Artist on Illuvium for 6 months. This consisted of making and texturing 3D assets, level design, creating environment block-outs and set dressing in Unreal Engine 4.

  • 3D Artist at Poly Fruit Studios Ltd
    United Kingdom
    March 2021 - September 2021

    I worked as a 3D Artist responsible for modelling and texturing 3D assets alongside the art leads and concept artists for upcoming mobile games. This was paid contract work for 6 months.